Azir was a mortal emperor of Shurima in a far distant age, a proud man who stood at the cusp of immortality. His hubris saw him betrayed and murdered at the moment of his greatest triumph, but now, millennia later, he has been reborn as an Ascended being of immense power. With his buried city risen from the sand, Azir seeks to restore Shurima to its former glory.
Azir can summon the Disc of the Sun from the ruins of allied or enemy turrets.
Azir sends all Sand Soldiers towards a location. Sand Soldiers deal magic damage to enemies they pass through and apply a slow for 1 second.
Azir summons a Sand Soldier to attack nearby targets for him, replacing his basic attack against targets within the soldier's range. Their attacks deal magic damage to enemies in a line. Arise! also passively grants attack speed to Azir and his Sand Soldiers.
Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash.
Azir summons a wall of soldiers which charge forward, knocking back and damaging enemies.
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There are 6 skins for Azir. They are Galactic Azir, Gravelord Azir, SKT T1 Azir, Warring Kingdoms Azir, Elderwood Azir, and the default skin.
Azir is countered by Shaco, Vi, Fiddlesticks.
Azir counters Hecarim, Kayn, Elise.
The exact items that you buy on any champion should differ from game to game, but the most common item build on jungle Azir is Liandry's Anguish first into Nashor's Tooth and Zhonya's Hourglass. Players usually take Sorcerer's Shoes for boots.
92% of Azir players play middle.